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Mighty Gunvolt, on the other hand, is rife with 8-bit era misspellings and terrible grammar. Azure Striker Gunvolt has a nicely translated, expertly localized story that reads naturally. But perhaps the greatest juxtaposition between Azure and Mighty rests in their respective stories, and how they're delivered. In fact, it's likely you won't enjoy Mighty Gunvolt as much if you play it before Azure Striker. Seeing Inti Creates realize their 16-bit creations in a simplified way provides some awesome design insight, especially if you played and beat Azure Striker Gunvolt before playing Mighty Gunvolt (which is, by the way, the order you should take the two games on). And for those of us stoked about Inafune's promising upcoming project, that's pretty damn cool.Įach of the five stages, along with the enemies that occupy them, are pulled from Azure's campaign they've just been reimagined in an older 8-bit style. 9's main character has been playable anywhere. Beck sports a handy dash ability that allows you to uncover otherwise inaccessible areas, though there's a different reason you might want to play him: it's the very first time Mighty No. 2, which is useful at various times during the brief campaign. Ekoro is the weakest offensively, but she can float like the Princess in Super Mario Bros. He's perfectly balanced, though Ekoro and Beck have their uses too. Each character has his or her own strengths, weakness, and special abilities, though they all have access to the same five stages and boss battles. 9, and Ekoro from Inti Creates Japanese-only rail shooter, GalGun. Much more like Mega Man 10 than Mega Man, there are multiple characters to choose from: Gunvolt himself, Beck from the upcoming Mighty No. There are a lot of parallels old-schoolers will appreciate, which breeds welcome familiarity. Heck, getting through its five stages takes a comparable amount of time it takes an expert to get through Mega Man's six initial stages. Everything about it - its fluid gameplay, its simple-yet-colorful backgrounds, its soundtrack, and even its point system - is a throwback to the Blue Bomber's original adventure. The original Mega Man is clearly the point of origin for Mighty Gunvolt. If Azure Striker Gunvolt - which we loved - is Japanese developer Inti Create's 16-bit revival project, then Mighty Gunvolt is Azure's 8-bit icing.
